![]() We cannot cast Sorcerer spells because we dumped Charisma, so we only took it for Bloodline Arcana (hey, Survival and Perception are also class skills now!). Burning Hands deal 4d4+8+1 (avg 19) n points of damage with Arcane Reservoir usage now, or 3d4+6+1 (14.5) without (the extra +1 comes from being an Evocation specialist). We trade one whole level of spellcasting, and it is a big deal, but this will be discussed later in the build description. Take a level in Crossblooded Sorcerer (Orc and Draconic Bloodlines). In a non-PFS game, just start as an Evocation (Admixture) Arcanist, dealing 4d4+1 (11) points of damage. 12.5) Respec right before you go to level 2 and become a School Savant (Admixture), trading Exploits for an ability to change damage type to Acid, Cold or Electricity. This allows you to cast Burning Hands at CL 5 (max for the spell) a couple of times per day, dealing 5d4 points of damage (avg. Take Spell Specialization (Burning Hands) to boost our caster level and Spell Focus (Evocation) as a feat tax.
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